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Advances in Real-Time Rendering in Games - online presentation
What do glossy distribution models do? - Blender Stack Exchange
Rock-Solid Shading
Physically Based Shading at Disney
What do glossy distribution models do? - Blender Stack Exchange
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
从Microfacet到GGX反射模型| Blog Ridge
Reflectance (CineRender Surface Channel)
PPT - LEAN Mapping PowerPoint Presentation, free download - ID:1838030
LEAN Mapping Marc Olano, Dan Baker Firaxis Games. - ppt download
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
Advances in Real-Time Rendering in Games - online presentation
Simon's Tech Blog: Microfacet BRDF
从Microfacet到GGX反射模型| Blog Ridge
LearnOpenGL - Theory
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
Few problems with BRDF using Beckmann and GGX/Trowbridge-Reitz distribution for comparison - Stack Overflow
Playing with BRDF | dontnormalize
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
Chapter 9 - Physically Based Shading 基于物理的着色- GunaY
V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
Simon's Tech Blog: Microfacet BRDF
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
Spherical Gaussian approximation for Blinn-Phong, Phong and Fresnel | Sébastien Lagarde
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