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Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

ArtStation - UE4 POM, Seu Sei
ArtStation - UE4 POM, Seu Sei

Making Decals with depth? - Real Time VFX
Making Decals with depth? - Real Time VFX

Painting the landscape does not work with POM materials - Unreal Engine  Forums
Painting the landscape does not work with POM materials - Unreal Engine Forums

POM Artifacts when Up close - UE4 AnswerHub
POM Artifacts when Up close - UE4 AnswerHub

POM Artifacts when Up close - UE4 AnswerHub
POM Artifacts when Up close - UE4 AnswerHub

ArtStation - UE4 Cloud Creation Tutorial | Game Assets
ArtStation - UE4 Cloud Creation Tutorial | Game Assets

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

POM material - Unreal Engine Forums
POM material - Unreal Engine Forums

ArtStation - UE4 Parallax Occlusion Mapping Tutorial, Dana Klaren |  Tutorial, Parallax, Art tutorials
ArtStation - UE4 Parallax Occlusion Mapping Tutorial, Dana Klaren | Tutorial, Parallax, Art tutorials

ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Painting the landscape does not work with POM materials - Unreal Engine  Forums
Painting the landscape does not work with POM materials - Unreal Engine Forums

Is one Master Material a good approach? - Unreal Engine Forums
Is one Master Material a good approach? - Unreal Engine Forums

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Constantine Chesire - UE4: POM
Constantine Chesire - UE4: POM

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

UE4 POM with Vertex-Blending by CG Spartans | Stevie's corner
UE4 POM with Vertex-Blending by CG Spartans | Stevie's corner

UE4 Advanced Material Pack | Computer Graphics Daily News
UE4 Advanced Material Pack | Computer Graphics Daily News