Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
ArtStation - Procedural Forest, UE4, Robert Berg
ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke
ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Crafting Real-Time Hard-Surface Assets in UE4
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums
UE4 Advanced Material Pack | Computer Graphics Daily News
Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4
Is one Master Material a good approach? - Unreal Engine Forums